Harsche Kritik an der gestrigen Coverstory des Spiegels, „spielen macht klug“, übt Anjin Anhut: „Der Spiegel is talking from the perspective of an establishment that fears and disrespects games culturally to a readership that fears and disrespect games culturally. It is showing games as a technology that can be used for good. Business men can make money, doctors can assist healing and academics can use games to teach stuff. But there is no inherent value to games, according to Der Spiegel. Gamers and game makers, who see inherent value in games get no support here. No, we still need to come up with a justification for why we would even dare to suggest that games are art, that it is a fulfilling experience to play and that it is a medium with great unique value.“ Starke Worte. In jedem Fall äußerst lesenswert!
Kommentar: ‚I really appreciate this very good analysis. Yet as a native German-speaking Austrian I have to admit that even design itself is commonly not regarded as art here. Yet alone television or other forms of entertainment.
Only film was some kind of appreciation given, and from this standpoint, every design is first and foremost „industrial“, not „artistic“. The only differentiator is „Kunsthandwerk“, which means some sort of „craftsmanship“.
This dates back to the likes of Adorno, who only considered authentic pieces that cannot, or at least are not reproduced to be true „art“, i.e. „authentic“, but these extreme forms of discrimination are common ground within the German history of the mind. Others like Juergen Habermas do have very similiar views which are quite the opposite of Raymond Williams, great democratic thinkers like Judith Butler and so on. Even people like Peter Sloterdijk are very strong on that. „Regeln für den Menschenpark“, first published in 1997, is perhaps the most fascist piece regarding these cultural views written after 1945, especially the „choice“ between „book“ or „stadium“ mentioned in there.
For the matter of fact, such views are unproblematic here. They are just common sense.
Yet at least in late 2012, there was one article in Die Zeit which challenged that opinion to a degree not seen before in a widely publicized paper http://www.zeit.de/2012/50/Computerspiele-Medium-Zukunft
The only problem is, that for the most part, Der Spiegel didn’t even try to present games as art, or even artistic. And the aformentioned ZEIT article didn’t even try to present games as something else (!). While Der Spiegel was certainly more interested in games as some sort of therapy or leisure.‘
Währenddessen hat man im, wenn auch nur nach Eigendefintion „verantwortlichen“, Medieninstut in Erlangen zwischen „Zigaretten“ und der unbändigen Angst vor „drittmittelgesteuerter Forschung“ eine ganz andere, aber naturgemäß nicht weniger negative Meinung zu dem Artikel…